August'24: Kamaelia is in maintenance mode and will recieve periodic updates, about twice a year, primarily targeted around Python 3 and ecosystem compatibility. PRs are always welcome. Latest Release: 1.14.32 (2024/3/24)
Button(...) -> new Button component.
Create a button widget in pygame, using the PygameDisplay service. Sends a message out of its outbox when clicked.
Keyword arguments (all optional): - caption -- text (default="Button <component id>") - position -- (x,y) position of top left corner in pixels - margin -- pixels margin between caption and button edge (default=8) - bgcolour -- (r,g,b) fill colour (default=(224,224,224)) - fgcolour -- (r,g,b) text colour (default=(0,0,0)) - msg -- sent when clicked (default=("CLICK",self.id)) - key -- if not None, pygame keycode to trigger click (default=None) - transparent -- draw background transparent if True (default=False)
Warning!
x.__init__(...) initializes x; see x.__class__.__doc__ for signature
Clears the background and renders the text label onto the button surface.
Pre-render the text to go on the button label.
Main loop.
Generator. yields 1 until data ready on the named inbox.
Got a problem with the documentation? Something unclear, could be clearer? Want to help with improving? Constructive criticism, preferably in the form of suggested rewording is very welcome.
Please leave the feedback here, in reply to the documentation thread in the Kamaelia blog.